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SHOTS BREAKDOWN

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1/ Raccoon animated short: responsible for the raccoon - the main character and the toy car. The environment was downloaded from the Substance Assets library.

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2/ Raccoon Rig Script:

 

- Responsible for all except the Utilities scripts (to make controls shapes and other miscellaneous functions such as creating a transformation null node on top of the controls). Students were provided with template scripts and required to modify the script for the specific needs of the project. 

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- This project showcases my ability to script a quadrupled rig with plantigrade feet.

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3/ Raccoon Fur: Responsible for all set-up.

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4/ Bison Hind Leg's Muscle Rig: 

 

Model done by Nicholas Morel (https://flippednormals.com/product/bison-anatomy-skin-muscles-bones-simulation-model-textures-8114) 

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- Rig set-up has involvement with Framestore in-house pipeline tools

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- The purpose of this project is to learn about how to set up an anatomy rig for production with the support of the studio's in-house pipeline tools (to let the learner understand how to use the pipeline for production too) and also the support of lead riggers in the department. Due to the limited time of less than 2 weeks during the internship, the scope of the project is reduced to only one part of the animal, which is the hind leg. 

 

5/ Simple Tail Rig Tool (MEL):

 

- Responsible for the GUI and the rig set-up, not the expression part

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- This group project showcases my ability to script a simple tool used for rigging purpose or automated animation.​

             

6/ Fish Expression Rig:

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- Responsible for all set-up except the fish model was provided by the instructor/

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- Use Maya expression editor only.

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7/ Procedural Modeling - Building 

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- Responsible for all set-up.

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- Done in Houdini with some parts using Hscript

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- This project introduced me to the power of procedural workflow in Houdini and also a good introduction to create assets support tools like HDA

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